Day 2

Welcome to Day Two of the course. Here's the plan for the day:

Part One: Tips on creating branching narratives

How do you go about writing dialogue (and a story in general) for a branching storyline?

Here are 10 Things To Remember for writing branching dialogue...

Time 

 Hub & Spoke v Waterfalls 

Presentation

Consistency 

How many options?

Plan ahead

The player is the star 

Make it awesome 

Choices matter 

Signpost big events




Part Two: How does Twine work?

This is Twine.

This is the Wiki for using Twine.

Here's a guide to using Twine by Anna Anthropy.

Here's a background article from The Guardian about "the Twine revolution".

Here's a YouTube tutorial for Twine.

By far the best way to learn how to use Twine is to start playing about with it yourself. You don't need much coding skills (almost none, really), you just need to have some ideas, be curious and get stuck in.



Part Three: Working session

Using Twine, your task is to create a game.

Things to consider:

- The subject should be connected to your own social issue theme
- You should use both Hub & Spoke and Waterfall styles in the game
- Keep in mind the things we've been discussing so far, about branching dialogue and story-telling
- Make sure it works technically
- Keep it simple


Part Four: Feedback

Looking at the games you have made and what you have learned during the course of the day.